Blender
Here's my notes on blender. I'll keep adding to it as I learn more.
Resources
Conventions
Rationale
- Always render the front towards
-Y
(create Monkey object to see the default orientation). - A material should ideally be used to represent a material in the real world.
Non default settings
Status bar
Right click the status bar to enable Scene statistics
.
Interface
- Set
Color Picker Type
toSquare (SV + H)
. This will make it easier to pick more granular colours.
Navigation
- Enable
Orbit around selection
- Enable
Auto depth
- Enable
Zoom to mouse position
Vocabulary
Interface
Term | Description |
---|---|
Manipulator | The manipulator is the tool that allows you to move, rotate and scale objects in the 3d viewport. |
Objects
Term | Description |
---|---|
Vertex | A vertex is a point in 3d space. It is the most basic element of a 3d object. |
Edge | An edge is a line between two vertices. |
Face | A face is a flat surface between three or more vertices. Sometimes called Polygon. |
Mesh | A mesh is a collection of vertices, edges and faces, that create a shape. |
Object | An object is the combination of a mesh, the material and the texture. Two objects can share the same mesh. |
Visuals
Term | Type | Description |
---|---|---|
Material | parameters | A material is a set of properties that define what an object looks like when rendered. It contains 1 or more shaders and 0 or more textures. |
Shader | logic | A shader is a program that consists of rules and logic and runs on the GPU to determine the color of each pixel of an object based on different conditions. |
Texture | image | A texture is an image that is placedon the surface of an object to give it a move realistic look. |
Gotchas
- The camera with the solid triangle is the active camera.
Important hotkeys
note
Blender shortcuts depend on the mouse cursor position.
Mouse navigation
MMB
to rotate viewShift + MMB
to pan viewCtrl + MMB
to zoom viewAlt + drag MMB
to rotate view (90-degree snap) in orthographic mode
Keyboard navigation
Numpad 2, 4, 6, 8
to rotate viewShift + Numpad 2, 4, 6, 8
to pan viewNumpad +, -
to zoom viewNumpad 1, 3, 7
to view from front, right, topNumpad 9
to rotate view 180 degreesNumpad 5
to toggle orthographic/perspective view
User interface
- Hover a field and
Ctrl + C
to copy the value. Can be a text or a number or even things like colours. Hover another field andCtrl + V
to paste the value. Ctrl + PgUp
andCtrl + PgDn
to switch between workspaces (Layout, Modeling, Sculpting etc.)Ctrl + Space
to toggle editor fullscreen modeTab
to toggle edit mode1, 2, 3
to switch between vertex, edge and face selection modeF9
to open last operation settingsN
to toggle right panelShift + S
snap menu
Viewport
Home
to focus on sceneNumpad .
to focus on selected objectAlt + Z
to toggle X-ray modeZ
to open shading overlay
Camera
note
The camera with the solid triangle is the active camera.
Numpad 0
to toggle Camera viewCtrl + Numpad 0
to set active cameraCtrl + Alt + Numpad 0
to align active camera to current viewG
pan cameraG, Z, Z
to pan camera along Z axis
Adding an object
Shift + RMB
to set the 3d cursor positionShift + A
to add objectShift + C
to reset 3d cursor position
Transformations
G
to move selected (Alt + G
to reset)R
to rotate selected (Alt + R
to reset)S
to scale selected (Alt + S
to reset)
Selection
A
to select allA, A
orAlt + A
to deselect allCtrl + I
to invert selectionX
to delete selectedH
to hide selectedShift + H
to hide unselectedAlt + H
to reveal hidden objects/
to isolate selected objectsL
to select linked sub-objects (vertices, edges, faces)Shift + L
to deselect linked sub-objects